During the first semester of third year Computer Arts, we had a self-directed art module, which I chose to use as a chance to finally finish off a long-standing project of mine I first started some 6 years ago – a fantastical sci-fi styled temple building.
Whilst I finished the initial SketchUp model for it years ago, I ended up foolishly losing it due to a computer crash and couldn’t quite motivate myself to restart it from scratch. Not content to leave it dangling in my head, I decided to knuckle down and complete it for this module. The self-defined goal of the project was to create a visualisation as well as a series of breakdown sheets showing the various render layers, wireframe model as well as post-production workflow. On top of this, I also wanted to make a turntable animation to show off the model, due to it’s notable complexity.
Instead of making this into another huge wall of text (as I am wont to do), I will simply explain in the captions any pertinent additional information.

A simplified breakdown of the post-production workflow I used to arrive at the final image from the raw render and its various additional layers

Contour render of the model prior to texturing. The model was created primarily in Maya (as this was what I had started it in due to it being the program of choice at Abertay and what I knew of prior to discovering 3DS Max) with tweaks and texturing taking place in 3DS Max
Overall, I was happy at how the visualisation turned out, given it was my first visualisation I could say was completed without any help whatsoever, but not entirely happy. If I could do it again, I would spend more time on the materials, as I think these could still use a bit of work (particularly the paving and window frames). The people in the scene as well are quite scrappily implemented – at least too much so for my liking anyway. Still, I think I can happily consider this long-standing project to finally have been completed.



