It’s done! The final visualisation has been completed – I know this was supposed to be a post about…post-production, but it felt better to have the final result – the main deliverable of this project – first, then I can talk about how I did the post-production.
Overall, I’m very happy with how it turned out – I feel I’ve been able to live up to the standard of the housing visualisation I made during the internship (the main benchmark standard goal of the project), and managed to do it by myself. With the exception of the statue too, I can safely say that all the modelling for the final image was created by myself – giving me more personal satisfaction in the final image.

The housing visualisation made during the summer. Notable difference – this was rendered at 5000×3300 px compared to the 2000×1150 of Future Faith. I just can’t render from a laptop at that high a rez!
The only thing is that the house is quite noticeably higher quality in that everything is just crisper. I think this can mostly be put down to the fact it was rendered at 5000×3300 px, whilst mine was made at 2000×1150, so there’s going to be a noticeable difference in quality if you’re able to work with such a high rez.
I have only really a few issues with the final result – mainly minor ones. The paving texture for example simply isn’t up to scratch – there is very little going on with it and it doesn’t look too convincing at all as a result. The paving grooves themselves look blurry – I think I just had it at too low a tiling value.
If I had another go/more time to work develop it further, I’d also just spend a lot more time on the materials themselves – whilst I am still very pleased with the result, I do feel I somewhat had to rush that stage a bit. I’ll be honest – I think I just gave myself a huge workload with the project, seeing as to get all of this done has taken around 300 hours or so.
It’s just so nice to have finally got a solid piece out of this building design, having been playing with it on and off over the past 5 years.
Now I can take a deep breath and move on from it to new personal projects. Should be fun 🙂
Anyhow, next post will, this time, be about the Post-Production workflow, with the posts following that on the other remaining deliverables for the project: the render sheets and the turntable animation.
